![]() To keep production increasing, you need to add more customers to the food factory, either adding another city, or growing the size of the existing cities. If they don't order more, it prevents the food factory from increasing production.Įventually the food demand will plateau, when you have statisfied all the demand, and the actual production numbers will drop to the steady state demand. When starting out, first you have to get small quantities of livestock delivered in a timely manner in order for the factory to increase production rate, which in turn will increase the farm's livestock production rate.Īdditionally the produced food needs to get delivered first before those buildings will order more. ago I would double check that A) the towns you’re shipping food to actually accept food, and/or B) the vehicles you’re using (including train cars) accept grain/food. Ready-to-Eat Foods: foods not requiring any further preparation before consumption. 12 comments Best Add a Comment Nabiscovinco 2 yr. However if your line keeps the resources stored in factory, livestock or grain, at 0 for too long, the factory starts lowing it's production rate because the line isn't meeting the current production needs. 3.7.2 Food Transportation, Storage and Distribution Units. Milk tank cars, milk tank trucks, and portable shipping bins shall not be used to transport or contain any substances that may be toxic or harmful to. (2) Without limiting the generality of sub-regulation (1), where it is not possible to transport edible fats and oils in bulk in tankers reserved for. (I know, this is a severe exaggeration, but it's how the game works). The large drive wheels made high speeds possible. You don't constantly have 10,000 items sitting on your front porch waiting for you to pick which you want. This type 2-2-0 locomotive was used as a passenger locomotive on the route from St. Then once those orders go out, more is ordered increasing production. Things only get shipped to where there are demands for it. ![]() ![]() That value won't go up much until a line delivers that initial requested value. The factory has an inital rate of 50 units per year. It works something like this: a food plant and farm connect to a line. The production ramp up and down takes time and is largly based on your transport lines proving they can support the current production rate and continue to support as the demand increases the production. ![]() In your case pick one farm, and shut down the lines on the others. Look at the numbers, 1 raw material source can fully support one factory. The trucks are e-trucks for all cargo.What happens is the three farms compete with each other trying to supply the limited stock to the one factory. The grain is taken by train with 4 gondolas to the bakery, where e-trucks transport the products to a nearby town, where I show the demand and where I placed the drop-off. So, my setup is as follows: I have 1 farm serviced by a train line with 4 cars, production is around mid 200ish, train runs about 90 full on each run, and is connected to a food processing. 12:16pm Slow tranfer of food from processing plant to outbount train station. It shows the farm, which I have amended with a truck route that is actually unnecessary with e-trucks for all cargo. Transport Fever > General Discussions > Topic Details. I could not find a way to upload screenshots, so I managed to get them into artwork. To Station A Route 2 - Truck - from Station A - To Food Processing Plant Reply Klausaufsendung Additional comment actions. you can just have one part and it will start shipping. ![]() I made the screenshots - except they don't work with F12, but a camera interface which can't capture the equipment info, so I used snip tool. The officially unofficial subreddit of Transport Fever. ![]()
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